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Showing posts with label success tips. Show all posts
Showing posts with label success tips. Show all posts

Jul 5, 2016

"The BFG" - Big Failure?

Yeah, yeah - the headlines have already declared Stephen Spielberg's "The BFG" a box office bomb. It's taken in over $26M this holiday weekend in US gross alone, which is not too shabby for a fairy-tale film. So why declare it a failure right out the gate? Sadly, the current pace shows this kid-friendly summer fare will fail to earn back the $140M Disney sank into it.

The real question is, why the dismal returns given the big names involved? Has Spielberg lost his mojo? Are current generations just unfamiliar or apathetic toward the works of Dahl? Did marketing fail to get the word out?

     More than likely, it's the film itself. Here's a few of the problems I see up front:
  • For a big budget summer release - this feature lacks any recognizable faces. The Disney audience (think 5-12 year-olds) is used to seeing their favorite stars lead Disney pictures when live action is involved. This one boasts a newcomer (the adorable Ruby Barnhill) and no familiar characters like its oceanic competition.
  • It's dated, but not appealingly so. For some inexplicable reason, this one seems to be set in the 1980's, but only referentially via a "Nancy & Ron" reference. Today's kids are, well, self-centered. If you're going to set a film in the past, it has to hit them on the heads with it or focus on a timeline they recognize.
  • The pacing is slow. Painfully slow at times. The film is, as expected, beautifully shot and filled with gorgeous FX, but someone must've fallen asleep in the editing room. The timing is just...off.
  • There's little to no humor. This film is bittersweet and somewhat sad. There's very little funny involved, with the exception of a couple of scenes. Kids today aren't attracted to bittersweet.
  • The story itself doesn't speak to modern audiences. In a world where people are fighting for acceptance for all kinds, this story misses the opportunity to highlight common struggles, glossing over the conflict sure to arise when the BFG first reveals himself to the "human beans." Even the anti-bullying message is lost in all the FX gloss.
  • It's too long for it's target audience. This film is rated PG, (which explains all the missed opportunities within the story), automatically targeting the 5 to 12 age group. At 1:57 running time, no sane adult is going to bring a young child to see it in the theaters. Let's face it, anything over 85 minutes is straying into meltdown territory for younger kids, and guarantees you're going to miss at least 5 minutes running to the bathroom mid-show.
  • Timing - Disney is splitting it's own audiences by opening during the "Finding Dory" run. With most kid-oriented films enjoying 6-8 week theater runs lately, it hardly makes sense to launch "The BFG" two weeks after the much-anticipated "Finding Dory," which targets the EXACT SAME AUDIENCE. I think this film would have fared much better around the winter holiday season or early fall, when fewer family films are available and the story of an orphan finding a home feels more significant than the mid-summer popcorn and explosions season.
All that being said, I enjoyed the film. Mostly because the CGI "BFG" looked and acted an awful lot like my long-since-passed beloved grandfather. Okay, and the story is sweet and Ruby Barnhill was adorable. Plus, I'm a Roald Dahl fan and could watch "James and the Giant Peach" over and over again. My 12-year-old indie fan of a daughter also enjoyed the film, but it merited only slightly above the "Meh" rating for her.

What can aspiring filmmakers do to avoid similar financial quagmires like "The BFG?" It's simple:
  1. Know your target audience. If you're targeting kids, keep it short and funny.
  2. Remember even classical adaptations need to "speak" to modern movie-goers.
  3. Edit, edit, edit. Even big budget films could use a good trim before release.
  4. Watch your release dates! Especially when the competition is your own studio.

Apr 21, 2016

How to Ruin a Good Screenplay

As filmmakers, we're always getting great advice about how to do things right. Having recently encountered some great new talent stalled by amateur mistakes, I thought I'd talk a little bit about how we do things wrong in the film world. Earlier, I shared some of the worst abused film conventions that need to go away. Now, let's look at things we can do to ensure we never sell our screenplays to a major studio. Here ya go!
  • Non-standard formatting. Just because you buy Final Draft or some other over-priced software (Word and a decent template will do), doesn't mean your screenplay follows industry standards. Invest $25 in a decent, recent book like "The Complete Screenwriter's Manual." Glue it to the back of your PC if needed, but keep it nearby when you're writing. Always. Check it often if you haven't been writing, and selling, screenplays for decades.
  • Use the phrase "is ----ing" throughout your scene descriptions. Do it regularly. Okay, really you should use it seldom if at all. Screenplays are written in PRESENT TENSE. They should instruct your actors just like you might a group of kids in a classroom. "John walks to the blackboard," is always preferable to "John is walking to the blackboard," which indicates this action was already happening when the scene started.
  • Throw timelines into a blender. Directors are always eager to guess at what you meant by starting a scene in one time frame then suddenly switching it to another. Here's a great example:
INT. JOHN'S CAR - DAY
John is texting and driving. 
EXT. STREET - NIGHT
John's car crashes into the back of another vehicle in front of him.
A simple "CONTINOUS" would rescue this series of scenes from certain disaster. 
  • Include tons of secondary characters and extras but never capitalize them upon introduction. Or just don't introduce them at all and give them a line or two. ANY new character, even extras, should be included in their first scene description and capitalized. For example:
EXT. SKATE PARK - DAY
JOHN, a lanky teen in slacker clothing, and a group of SKATEBOARDERS gather around the half pipe and watch as LOIS, much younger than the others, prepares to make her first run.
Notice how key characters get descriptions and extras are introduced as a non-descript group. Even though the skateboarders in the crowd are extras, they need to be called out so the director can plan for them in the shot and the CD can cast them. They're also going to possibly need costumes and would affect how the shot is staged. 
  • Go nuts with the slug lines. Personally, I think if you're using more than two or three within a master scene, it's time to "INTERCUT AS NEEDED". It's way too easy to lose track of where your characters are or what the camera is focused on when you over-complicate a scene with intricate slug lines. I was recently polishing a festival-winning screenplay that couldn't be sold and noticed that frequently the writer gave dialogue to characters he'd forgotten were off-screen based on his last slug line. No bueno! 
  • Abuse the Caps-Lock key. Only new characters and important sound effects should be in ALL CAPS. (This does not include incidental sounds like footsteps created by characters walking on screen.) Just remember, the point of ALL CAPS is to get the attention of your casting director or sound editor. (Okay, you can use it for special effects, too.)
  • Give lots and lots of shooting directions. Most amateurs precede each scene with "CUT TO," "FADE IN" or "DISSOLVE TO". If you're planning on selling your script, don't do this. FADE IN at the very beginning then let the DP plan his or her shots based on the awesome scenes you describe. All that fluff will also cost you an extra 5-10 pages, too.
  • And, by all means, write in real-time. Here's a great example of marketability-destroying writing:
INT. JOHN'S BEDROOM - EARLY MORNING
John is asleep in bed when the alarm clock suddenly BUZZES. He sits up and rubs his eyes, then reaches over and hits the top of the clock, silencing it. He scratches his head, yawns, pulls the covers back and slides his legs over the side of the bed. He stands up, almost trips, then slips his feet into his slippers that are by the bed. He looks at the clock, reacts with panic, then runs to the bathroom, opens the door and goes inside... 
That scene description could be a lot simpler and more interesting:
John is in bed, sleeping peacefully. His ALARM goes off, sending him flying out of the bed. He nearly trips over his slippers, then stops to slide them on. He runs into the bathroom and slams the door.
  • Use dialogue to explain everything that happens in your film. Be sure and have your characters talk about things that happened in earlier scenes to remind us what happened, just in case we've forgotten ten pages later. Also, tell us how your characters feel about everything through dialogue. In fact, have the characters explain their feelings to each other constantly. (You get where I'm headed here, right?)
  • Over describe your characters with exact heights, weights, skin, hair and eye color. That will make a casting director ecstatic! (Just remember, character descriptions are to help the casting director find the best actor to play the part and the actor to understand who they're portraying. If the character's height isn't central to their behavior or motivation and has nothing to do with the story, leave it out. Same goes for all those other physical traits. And remember, not every character in your film needs to be attractive. That doesn't happen in the real world and shouldn't happen in your screenplay, unless you're writing "Zoolander 3.")
  • Finally, make sure you completely ignore the three act standard when planning your film. Add lots of scenes that have nothing to do with the over-arching story simply because you want to use a specific prop, location or character. If you write an inciting incident, don't worry about the 10-page rule: just plug it in somewhere. It's all good. Yes, I'm being facetious. Your story should have an inciting incident - something that gets the ball rolling. It should have a discernible beginning, middle and end. Every scene should move the main plot or a key subplot forward. (Subplots should at some point have an impact on the main plot, too.)
Okay, that's quite a bit to digest in one sitting, so I'll shut up now. If you're a screenplay reader, polisher or writer and have a favorite rookie mistake or pet peeve to share, be sure and leave a comment. If you're new to writing or honing your craft, let me know what you think. Overall, remember that writing screenplays is more than the art of simply telling a story. Screenwriting is a professional skill that requires education and tons of practice to perfect.
 

Jan 17, 2016

5 Cool Film Collaboration Tools

Let's face it, with the advent of the digital age, the world of filmmaking has been dragged, sometimes kicking and screaming, right along behind it. While the world seems to continue to shrink, this is a massive advantage for the aspiring screenwriters and would-be filmmakers out there. Ten years ago, situated in Houston, TX, my film habit would be sorely under-served. Today, however, I am able to somewhat easily connect with others in the independent film world and keep my acting bug at bay with active voice and on-camera work.
     The magic connection? Aside from persistence, constant personal/professional growth, and a modicum of talent, I chalk it up in large part to these five collaboration tools. Here they are in no particular order.
  1. Meetup.com - Once a place where lonely singles and bored twenty-somethings created online forums to plan outings with similarly minded individuals, Meetup now features many thriving film communities. You may have to try a few out before you find the right one, but there at least four pretty decent groups in any major city. Not one near you? For a few dollars a month, you can start your own and pay for it by collecting small membership fees from those who join. (Fees recommended if you want to filter out those who aren't really serious about their film careers.)
  2. behindthevoiceactors.com - Whether you're an aspiring or experienced actor or filmmaker, this is a great place to connect with talent. Actors - perfect your vocal performance and audition skills from your couch. (Even if a part isn't a fit, submitting an audition and getting feedback is a great way to hone your skills.) Filmmakers - find some outstanding unknown voice-over and musical talent to aid you with narrations or bring your animated/CGI characters to life. Sure, there's a lot of subpar projects and talent on the site, but you can easily filter through the noise with just a little bit of effort. Some of my favorite lines to perform have come from  original audio books/plays and cartoon projects I've encountered on this site. To get a taste, check out my member page here.
  3. Skype - There is a misconception out there that you have to be an Apple fanatic to make films. Get over it. Today Android is taking over the small device market place and Windows remains present on over 80% of the world's desktops. If you want to communicate with your collaborators, FOR FREE, over video and IM, Skype is the only reliable tool today that works on all four of the major platforms (iOS, OS X/Mac OS, Android and Windows). I love this as a way to collaborate on everything from screenwriting projects to voicing cartoons. Filmmakers, got a screenplay you want to test/table read before you move forward? Skype it.
  4. Create50 - Created and owned by the London Screenwriters' Festival team, this unique concept brings together writers and artists from around the globe to create collaborative short stories, screenplays and films. There is a good deal of structure around the projects, so you may have to check back if you first step in at the wrong phase of a project cycle for your particular talents.
  5. OneDrive - I know, I know. Another Microsoft tool. Shoot me. But hey, this is the same storage technology James Cameron leveraged to house the mounds of 3D data it took to produce Avatar, so it should be good enough for the rest of us, right? Platform agnostic (as of late 2015), OneDrive is the ultimate of shared storage out there. Sign up for a Microsoft account (you can use your current email), and you automatically get 15 GB/month for free. If you have an Office365 subscription, 10 TB is included. The service features near-military-grade security and encryption and syncs to any Windows or Apple device to provide offline access to your files anywhere, anytime. I keep all my in-work writing, resumes, headshots and voice-over recordings on this service, in addition to hundreds of photos. If I'm recording lines for an active project, all I have to do is share my folder out to the filmmaker and s/he has immediate access to all my audio files. (I control who has read only or full access.) Working on a screenplay? Combine this with Microsoft Word's shared editing capabilities, and multiple writers can simultaneously edit the same document without tripping over each other's changes. (I love the comments and review features in Microsoft Word, which even sports a free screenplay template that conforms to industry standards,)
     I think that's enough geeking out for now. Happy filmmaking! If you have a favorite collaboration tool of your own (other than the standard Twitter, Facebook, YouTube and Vimeo), leave a note in the comments. Like my grandmother used to say as she handed me a dustpan, "Everything is better when we work together."

Jan 3, 2016

Don't Tell Me, SHOW Me

In my July 2015 post "10 Tips for Film Fest Success," I mentioned one of my pet peeves is filmmakers using tired, over-used lines and phrases in the screenplay. My very, very favorite is the line that starts with "He is the best _____ I've ever seen." (Watch a dozen action movies and you'll hear it at least eight times.)
     Instead of telling me that Super Cop is the best police officer you've ever seen, SHOW me. Why? Well, for one, I don't know why the speaking character's opinion matters. Has he really seen that many cops? What does being the best actually mean? Does it have any bearing on the situation? Instead of dragging up another tired line or having a character I just met try to convince me (or another character), find a way to let me figure it out for myself. After all, if I wanted to have everything explained to me, I'd buy an audio book instead of going to a movie or watching TV.
     One easy technique to use is a quick montage, or series of shots. It might look like this:

(NOTE: All screenplay samples are the exclusive property of FracturedMom and require written permission prior to reprint or use.)
----------------
SERIES OF SHOTS - SUPER COP'S HOME OFFICE

A. Several award certificates framed on a wall in a cluster.

B. A framed newspaper clipping with the headline "Super Cop Saves Metro City Again!" sits on a shelf next to a large glass trophy inscribed "Your City Thanks You."

C.  A picture of a politician shaking hands with Super Cop.

D. On the desk, a case full of medals and ribbons sits next to another case holding a large brass key inscribed "Metro City."
----------------

     Without saying a word, you've established that your character is an exceptional police officer. This bears far more credibility than having someone say it.

     Another common over-sharing mistake you see are characters talking about what happened to another character in the past. In this case, a flashback will usually be more effective in conveying how past events have affected your character. For example, instead of having someone say "Jane's afraid to fly because she was in a plane crash that killed her dad," try something like this:

----------------
EXT. AIRPORT - DAY

Jane hesitates outside the airport door, letting Bob and Lily walk on ahead of her. Bob stops and turns back toward her.

BOB
          What's the matter, Jane? I thought you were excited to go to Paris.

INT.  SMALL PROP PLANE - DAY (FLASHBACK)

Jane and her DAD are sitting in the cockpit of a small twin engine prop plane. Her dad is piloting the plane. The propellers can be seen spinning outside the cockpit windows as they fly in and out of clouds.

JANE'S P.O.V. - ENGINE OUTSIDE WINDOW

The engine bursts into flame with a loud BANG.

DAD -

He struggles with the controls as the cockpit shakes. There is another loud BANG. His face twists in terror.

THE CONTROLS -

Alerts flash warnings as the altitude drops rapidly.

JANE'S P.O.V. - THE COCKPIT WINDOW

Trees crash against the window, cracking the glass. A huge tree looms into view. The window SHATTERS.

JANES P.O.V. - HER DAD

A tree branch crashes into the cockpit, impaling her dad in the chest. He collapses forward, draped over the branch like a rag doll. Jane SCREAMS.

JANE -

Jane's body is flung forward as the plane comes to a sudden stop. Her head hits the dash in front of her. Blood flows from her forehead.

END FLASHBACK
----------------

     Now, if Jane's character refuses to get on a plane, the audience understands the cause and severity of her fear far better than they would have from a few lines of dialogue.
     Instead of having characters describe an object or person, use an insert or cutaway. (See my January 2016 post on Cutaways.)
     The takeaway here is, before you have someone explain something in dialogue, try to figure out how you can tell the story visually instead. Unlike stage plays, movies and television shows give us the opportunity to tell a story with minimal dialogue. In the long tradition of abusing tired old phrases, when it comes to screenplays and dialogue, "less is more."

Jan 1, 2016

2015 Juggernauts: The Secret Sauce

2015 saw box office records shattered not once, but twice. First, "Jurassic World" broke the opening record in grand fashion with a $208M opening weekend take and pulled into third place with it's $652M theatrical gross. Then came "Star Wars, The Force Awakens" with it's stunning $238M opening weekend, unprecedented $1M in IMax pre-sales, and incredible $651M two-week run in 2015. The "Star Wars" reboot sits just $400K shy of "Jurassic World's" total gross as of New Year's Eve and is positioned to quickly overtake "Titanic" in total sales before it leaves theaters in 2016.
     So, what's the secret? Rising ticket prices? Amazing CGI? Rich 3D experiences?
     Nope.
     What Spielberg and Abrams have figured out is how to crack the code of true mass appeal without selling the soul of the story.
      Both films have two critical factors in common - They're both great, simple stories and they appeal to all ages. Where films like the much panned "Pan" (yeah, bad pun intended) and the excruciatingly gross "Pixels" failed is to take a story that appeals to children and slap on a layer of adult-only language, themes and violence. They alienated their adult audience with the kid-attractive story and hobbled sales to families with inappropriate sexual content and foul language or adult-level violence and themes. ("Pan" was far too violent for the elementary school set and "Pixels" was way too high school locker-room.)
     We don't want to ignore the importance of savvy marketing leading up to the releases of both films. Jurassic World teased us with a barrage of trailers and plenty of press well-ahead of the film. Star Chris Pratt was a natural draw because he was just rolling off the massive success of "Guardians of the Galaxy," making casting a critical part of the marketing effort. Disney has been building momentum toward the franchise reboot since purchasing the rights from Lucas in 2013. Not only did they build loyalty among the 8-12 year old set through their animated tie-ins and merchandising, but restored parents' loyalties with adult-targeted merchandising and Star Wars-themed attractions at their parks. By attaching their name to the project, parents could feel good that the latest film would appeal to their kids just like it did for them when first released in 1977.
      Juggernauts like 2015's big winners enjoy the wise choices made by screenwriters who are able to tell a great story without any of the sex, language and graphic violence that terrorizes those 10-12 year olds most likely to convince their parents to make multiple trips to the cinema. By the way, those kids buy tie-in merchandise like crazy, so the studio wins on every front.
     The almost unprecedented success of these two films just goes to prove that America has moved beyond the Tarantino generation. Sex is no longer a big box office draw. Foul language may be ubiquitous in Hollywood, but still repels most families. Bloody, graphic violence is no longer shocking to those old enough to watch it and is at risk of becoming blasé. Audiences are tired of reboots that are nothing more than a rehashing of an already well-told story with better effects.
     The predecessors to both of these franchise reboots were both major successes in their time, and were long-time favorites of my generation as well as my parents' generation. Now my generation has kids of our own and long for the chance to show our kids the kind of epic stories that we remember changed our whole perception of movies and filled our childhood fantasies. As George Lucas proved with the somewhat maligned prequels to "Star Wars," when you start dinking around with childhood favorites, you need to keep the magic intact but tell a new story.
     "Jurassic World" may be a transparent update to the original story told by "Jurassic Park," but layers on the excess and conceit of our modern, capitalistic society along with a healthy dose of fun and comedy relief, subtly poking fun at Hollywood's tendency to remake a story to death. Rather than being yet another lame remake, though,  it sets out to prove that those who ignore history are doomed to repeat it without shoving that lesson down our throats. Thankfully, the filmmakers chose to keep it clean and 10+ friendly so that the group most likely to want to watch a movie about dinosaurs could do so without torturing mom or dad in the process. You never see a body spurt blood or gratuitous private parts throughout the entire film, despite the romantic side story and voracious dinos. Instead, Treverrow pulls a page from Hitchcock's play book and lets the audience imagine the carnage rather than throwing it in our faces.
     "The Force Awakens" will trample most box office records not because of it's amazing acting or novel concepts, but because it takes a familiar, favorite story, holds true to the world it constructed while advancing the fantasy. It pays homage to what we already loved by bringing back our favorite characters in a way that makes sense, gives us new believable characters to attach to and a new story line to invest in. Plus, it does an amazing job of expanding the "Star Wars" universe to appeal to girls without being obvious or cheesy about it. Rey isn't some video game heroine who's basically a guy with boobs - she's a believable, real girl with the innate soul of a hero. Oh, and she gets to live the fantasy of every little 70's era girl who dreamed of being Han Solo instead of the somewhat boring Princess Leia.
      What Hollywood is only just beginning to understand about modern audiences is that girls want to be a part of the action but don't want to be treated like boys. Parents want to take their kids to the movies but remain kids in the process. Audiences in general are bored with overused shock & awe formulas and dying just to be told a great story. In short, we just want to be entertained, and we'll spend more money if we can bring our kids and their grandparents with us.